One of the things I was thinking of last night was how crazy swingy D&D style damage is. Take a standard d8 longsword - the max damage is 8x the minimum. That’s gigantic. Either the low end is effectively negligible (in which case why bother?) Or the top end is super deadly (which may be fine, but most games don’t want one hit with a weapon to kill you).
My thought is that max damage should really only be 2-3x minimum. Many modern games started doing static damage levels, but that removes a die roll,.and I like rolling dice.
So here’s my thought - rather than forcing people to roll d4s for damage all the time (because no one likes rolling d4s), instead roll d6s, but have 1 be zero damage, 2-5 be 1 damage, and 6 be two damage. I’m still unsure about doing zero damage… It would probably be fine if the average weapon rolls were multiple d6s, but I don’t want 0 damage to be common… But at the same time, rolling and hoping just for 6s is almost as bad as not rolling. So I don’t know.
I’m trying to make it so that you’re not doing fiddly math for hitpoints but still get some randomness and some fun rolling dice.